﻿namespace SharpDX.Toolkit.Audio
{
    /// <summary>
    /// Default reverb presets.
    /// </summary>
    public enum ReverbPresets : int
    {
        Default = 00,
        Generic = 01,
        PaddedCell = 02,
        Room = 03,
        BathRoom = 04,
        LivingRoom = 05,
        StoneRoom = 06,
        Auditorium = 07,
        ConcertHall = 08,
        Cave = 09,
        Arena = 10,
        Hangar = 11,
        CarpetedHallway = 12,
        Hallway = 13,
        StoneCorridor = 14,
        Alley = 15,
        Forest = 16,
        City = 17,
        Mountains = 18,
        Quarry = 19,
        Plain = 20,
        ParkingLot = 21,
        SewerPipe = 22,
        UnderWater = 23,
        SmallRoom = 24,
        MediumRoom = 25,
        LargeRoom = 26,
        MediumHall = 27,
        LargeHall = 28,
        Plate = 29,
    }
}